﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc
24	GLFW-b doesn't reset resolution if the user function throws an exception	Ben Lippmeier		"
On 07/01/2012, at 17:57 , Thomas !DuBuisson wrote:

It seems when I throw an exception inside animate GLFW-b fails to
reset the proper resolution:

{{{
import Graphics.Gloss

main = do
 animate (FullScreen (500,500)) black (rectangleSolid (error ""hi""))
}}}"	defect	new	normal		Unknown	1.5.0			
